All in The Plan
CONTROLS: WASD = Move, Spacebar = Jump, Left Mouse (Hold) = Drag object, Q/E = Rotate object (while dragging), F = Interact, R = Reset level, P = Pause*
*Don't use Escape to pause, as it will unlock the mouse without pausing the game
Known bugs/problems:
- Moving objects can cause them to behave strangely
- Objects move when the camera rotates, rather than moving to where the camera points, so object position may desynchronise with cursor position over time (This will most likely be changed in future updates)
- Dropping an object off of the model will drop the larger version out of the level bounds (This is somewhat intentional though may be reconsidered in future updates)
Using a to-scale model that somehow updates the finished product, you must inspect and change the layout of levels in order to solve their seemingly unsolvable puzzles.
Move a stationary obstacle to reach somewhere, gain a new perspective of your surroundings, or tear down the very structure around you to get it out of your way.
But remember, nothing is quite as it seems...
Credits:
"Envision" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Audiowide" Astigmatic (fonts.google.com)
Licensed under Open Fonts License
Status | In development |
Platforms | HTML5 |
Author | ElCactuus |
Genre | Puzzle |
Made with | Godot, Blender |
Tags | 3D, First-Person, Game Maker's Toolkit Jam, mind-bending, Physics |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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