CONTROLS:  WASD = Move, Spacebar = Jump, Left Mouse (Hold) = Drag object,  Q/E = Rotate object (while dragging), F = Interact, R = Reset level, P = Pause*

*Don't use Escape to pause, as it will unlock the mouse without pausing the game

Known bugs/problems:

- Moving objects can cause them to behave strangely

- Objects move when the camera rotates, rather than moving to where the camera points, so object position may desynchronise with cursor position over time (This will most likely be changed in future updates)

- Dropping an object off of the model will drop the larger version out of the level bounds (This is somewhat intentional though may be reconsidered in future updates)


Using a to-scale model that somehow updates the finished product, you must inspect and change the layout of  levels in order to solve their seemingly unsolvable puzzles.

Move a stationary obstacle to reach somewhere, gain a new perspective of your surroundings, or tear down the very structure around you to get it out of your way.

But remember, nothing is quite as it seems...


Credits:

"Envision" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/


"Audiowide" Astigmatic (fonts.google.com)

Licensed under Open Fonts License

https://openfontlicense.org

Updated 18 days ago
Published 23 days ago
StatusIn development
PlatformsHTML5
AuthorElCactuus
GenrePuzzle
Made withGodot, Blender
Tags3D, First-Person, Game Maker's Toolkit Jam, mind-bending, Physics
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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